Hi everyone, I have a problem: I'm trying to get a ball follow a route, and that in turn can rotate your address with Android gyroscope. I tried with the script gyroscope for Android and iPhone, but can not get the ball to rotate on itself, without changing their address on the stage, here are this script: Code (csharp): // iPhone gyroscope-controlled camera demo v0.3 8/8/11 // Perry Hoberman <hoberman@bway.net> // Directions: Attach this script to main camera. // Note: Unity Remote does not currently support gyroscope. var gyroBool : boolean; var gyro : Gyroscope; var rotFix : Quaternion; function Start() { var originalParent = transform.parent; // check if this transform has a parent var camParent = new GameObject ("camParent"); // make a new parent camParent.transform.position = transform.position; // move the new parent to this transform position transform.parent = camParent.transform; // make this transform a child of the new parent camParent.transform.parent = originalParent; // make the new parent a child of the original parent gyroBool = Input.isGyroAvailable; if (gyroBool) { gyro = Input.gyro; gyro.enabled = true; if (Screen.orientation == ScreenOrientation.LandscapeLeft) { camParent.transform.eulerAngles = Vector3(90,90,0); } else if (Screen.orientation == ScreenOrientation.Portrait) { camParent.transform.eulerAngles = Vector3(90,180,0); } if (Screen.orientation == ScreenOrientation.LandscapeLeft) { rotFix = Quaternion(0,0,0.7071,0.7071); } else if (Screen.orientation == ScreenOrientation.Portrait) { rotFix = Quaternion(0,0,1,0); } //Screen.sleepTimeout = 0; } else { print("NO GYRO"); } } function Update () { if (gyroBool) { var camRot : Quaternion = gyro.attitude * rotFix; transform.localRotation = camRot; } } Then I put this code also to the ball, to go it forward at a constant speed, but when you turn the phone there is no way to change the address, this is the code: Code (csharp): var ConstantSpeed : float = 10; function Start () { } function Update () { transform.position.x = transform.position.x + ConstantSpeed; } I hope you can help me with this problem, THANK YOU!