Hello, I am working on an AR mobile app and am looking to move the camera gameobject forward in the direction the camera is facing, but only on the X and Z axis, not the Y. Currently, I can move it on all 3, which is nice, but i don't want the users to be able to "fly". Here is the code to fly on all 3 axis: Code (CSharp): arCamera.transform.position = arCamera.transform.position + Camera.main.transform.forward * moveSpeed * Time.deltaTime; Here is the code i have messed with to try and get it to work only on the X and Z: Code (CSharp): arCamera.transform.position = new Vector3(arCamera.transform.position.x * Camera.main.transform.forward.x + (Time.deltaTime * moveSpeed), 0f, arCamera.transform.position.z * Camera.main.transform.forward.z + (Time.deltaTime * moveSpeed)); The 2nd code clip kind of works, and by that i mean it doesnt move on the Y axis like i want, but if i am not looking straight forward, then the move forward will actually move the camera backwards or barely at all. So it works in sense by only working on X and Z, but doesnt work as intended with moving in the direction of the camera perfectly. Any help is appreciated.