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MouseLook glitching in Webgl chrome

Discussion in 'WebGL' started by talgif, Jan 2, 2018.

  1. talgif

    talgif

    Joined:
    Dec 11, 2012
    Posts:
    3
    The best way I can describe the problem is the camera sometimes will randomly snap back to previous position while moving. This doesn't always happen, but rather kind of randomly. I have a webgl build that you can test here https://shreychowdhary.github.io/BulletFlick/. The code is also avaliable here https://github.com/shreychowdhary/BulletFlick. This problem only happens on chrome, when I switch to Microsoft edge I can't reproduce it. Has anyone else has Mouselook problems in Chrome? Thanks in advance.
     
    Last edited: Jan 2, 2018
    sumpfkraut and BlueStarGeneral like this.
  2. BlueStarGeneral

    BlueStarGeneral

    Joined:
    Jan 19, 2018
    Posts:
    4
    Just confirming we're having the same issue, only with chrome.

    PSD
     
  3. Schubkraft

    Schubkraft

    Unity Technologies

    Joined:
    Dec 3, 2012
    Posts:
    1,067
  4. roka

    roka

    Joined:
    Sep 12, 2010
    Posts:
    584
    I think that it's not the same, the bug of talgif come from windows 10/ chrome issue and this issue is fixed on the last chrome version normally. Info : (https://forum.unity.com/threads/unexpected-mouse-readings-in-chrome.513027/)

    But i have reported the mouse jump problem one year ago and we are on the same situation. One year that i cry for that !.... all infos :

    https://issuetracker.unity3d.com/issues/chrome-plus-edge-camera-gets-moved-by-scroll-wheel-input
    https://fogbugz.unity3d.com/default.asp?888814_ste0rt8ksqco2tcb
    https://forum.unity.com/threads/3-bug-in-chrome-canary-firefox.459776/
    https://forum.unity.com/threads/webgl-cursor-lockstate-bug.465403/
    https://bugs.chromium.org/p/chromium/issues/detail?id=701970

    And a lot of users complain about the mouse movement/acceleration difference between editor/desktop version and webgl. but i dont have made any report, my first one is still not fixed a year after ...
     
    Last edited: Jan 19, 2018
    Gaurav-Gulati likes this.
  5. DarrenP

    DarrenP

    Joined:
    Jun 17, 2014
    Posts:
    7
    We have also just run into this issue after updating Windows and Chrome. Any progress or workarounds? It is turning into a major issue for some of our previously delivered (and live) projects...

    I have been trying to tune it out by attempting to detect the snaps and skipping them, but can't seem to catch them all. Thoughts?
     
  6. roka

    roka

    Joined:
    Sep 12, 2010
    Posts:
    584
    Can we have an update on this stupid bug or we have to wait 2020 to get something correct?

    I have reported it one year ago ! with repro ! with issue number ect.... but it seem that yourself you don't know from where this bug come on your own engine ......

    One year !!! allo????
     
  7. NSdesignGames

    NSdesignGames

    Joined:
    Dec 29, 2010
    Posts:
    496
    This bug is not related to Unity, also Chrome released a new version today which fixes this issue
     
  8. roka

    roka

    Joined:
    Sep 12, 2010
    Posts:
    584