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Mouse not working on Standalone build - New Input System

Discussion in 'Input System' started by Zimbres, Mar 4, 2021.

  1. Zimbres

    Zimbres

    Joined:
    Nov 17, 2014
    Posts:
    179
    Hi there,

    When working on Editor, mouse was also not being recognized. I opened Input Debug, and Mouse was not on the Devices root list, but on "Unsupported", as "Mouse (RawInput)" or something like this. I had to click on Options - Add DEvices Not Listed in 'Supported Devices', to the mouse to work on the Editor. But, still not working on Standalone. Do someone knows what is going on?
     
  2. Zimbres

    Zimbres

    Joined:
    Nov 17, 2014
    Posts:
    179
    nada? I'm really having a hard time on this, could not find anything on this yet.
     
  3. Zimbres

    Zimbres

    Joined:
    Nov 17, 2014
    Posts:
    179
    For example, that's what shows for me. There's the option to copy data-> paste it as "Paste Device description as device", but.. no changes.
     

    Attached Files:

  4. Zimbres

    Zimbres

    Joined:
    Nov 17, 2014
    Posts:
    179
    FIXED (?) Had to add Mouse to Input System Package. I was pretty sure that I've made this before... but well, working now.
     

    Attached Files:

  5. ChristyGamer

    ChristyGamer

    Joined:
    Nov 21, 2017
    Posts:
    4
    I had this issue and i had to use Cursor.SetCursor to set the cursor in script. That made it work for both.