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Mouse based navigation with a constantly moving camera?

Discussion in 'Navigation' started by MetroidJunkie2015, Feb 14, 2016.

  1. MetroidJunkie2015

    MetroidJunkie2015

    Joined:
    Nov 8, 2015
    Posts:
    32
    I'm making a top down shooter that you would use mouse (or touchscreen) to pilot the ship as the camera scrolls upward, using this script.

    http://docs.unity3d.com/Manual/nav-MoveToClickPoint.html

    Problem is, navigation meshes are baked in so they don't move, thus the ship kind of goes towards the literal spot clicked on rather than the spot on the screen and ends up going off screen. Is there a way around this, Navigation or otherwise?