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Mountain Climb push back physics mechanics

Discussion in 'Scripting' started by jimma, Sep 7, 2013.

  1. jimma

    jimma

    Joined:
    Apr 3, 2013
    Posts:
    28
    Hello people,

    So I am trying to simulate a mountain climb sequence in Unity. I am using the character controller to move the player in the upward direction. I am able to move the player up and down, sideway with a little bob effect using the sin and cosine funtions. But what I am really trying to do here is implement a push up physics thing when the player moves up with the latches. Something similar to the MW2 ice climbing sequence.

    http://www.youtube.com/watch?v=5aMQ9eG8hOI

    I obviously dont want the exact same physics as shown in MW2 but something close. Does anyone have any idea how we can achieve that? I have all the upward and lateral moments on the mountain going smooth but I want a realistic physics mechanism in place!

    Please share your opinions
     
  2. jimma

    jimma

    Joined:
    Apr 3, 2013
    Posts:
    28
    Anyone can please help?

    Thanks!