Get it at the Unity Asset Store. Raise the bar with run-time swappable clothing and gear! With Mount Points 2.0, you can swap out our character's clothing and equipment at run-time. Use the "Skinned Items" list to preview clothing in the editor and then have your character appear with it in game. Mount Points 2.0 also includes an advanced skin masking system that allows you to hide the the character's body that's under the clothes. No more bleed through. With Mount Points, you can simply drag two objects together and when their mount points get close, they snap together like magnets. Drag the objects away from each other and they come apart. Mount Points manages the relationship, orientation, and scale for you. Mount Points doesn't try to recreate Unity’s hierarchy, it leverages and simplifies it. Use Mount Points with characters from Morph3D, Mixamo, UMA, and everyone else... Features Mount Points supports the following features: Simplified object connections Use with any GameObject Preserves child scale Precise position snapping Precise orientation snapping Mount points attach to bones for animating Supports skinned meshes Supports masks to reduce penetration Easy access through editor or code Easy access through PlayMaker Code, so you can modify as needed For more details, see the User Guide and the Content Creation Guide. This thread is for ideas and issues.