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Motion Controller

Discussion in 'Assets and Asset Store' started by Tryz, Feb 21, 2014.

  1. PiterQ70

    PiterQ70

    Joined:
    Mar 3, 2015
    Posts:
    53
    I want to see this ;)
     
  2. Tryz

    Tryz

    Joined:
    Apr 22, 2013
    Posts:
    2,998
    Since Unity's PhysX engine uses layers, that's the much faster approach for filtering objects you can climb. While you could use a combination of layers and tags, that's not something I do natively. You could create a custom motion that does.
     
  3. Tryz

    Tryz

    Joined:
    Apr 22, 2013
    Posts:
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    In the MC's User's Guide, I talk about the SetTargetPosition() function to have the character move towards a target. That's on page 30.

    If you want to control the rotation and position at a lower level (meaning we ignore animation-based movement), I talk about that in the Actor Controller's Guide (page 7).
    SetPosition()
    SetRotation()

    Your IDE's Object Browser is a great resource for looking at the function descriptions and arguments.
     
    StayUpLate and TeagansDad like this.
  4. Tryz

    Tryz

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    Apr 22, 2013
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    Please email tim@ootii.com the project. It's easier for me to look at what's going on with the setup directly vs. trying to reproduce it... and telling you I can't. :)
     
  5. PiterQ70

    PiterQ70

    Joined:
    Mar 3, 2015
    Posts:
    53
    OK this is clear form me now :) If I need this I will try make custom motion.
     
  6. PiterQ70

    PiterQ70

    Joined:
    Mar 3, 2015
    Posts:
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    OK I will tommorow
     
  7. Appminis

    Appminis

    Joined:
    Apr 12, 2014
    Posts:
    102
    Perfect, thanks!
     
    Tryz likes this.