Hello, I'm building an app for Windows Mixed Reality VR, using motion controllers. Currently I'm set up with Holotoolkit's default thumbstick teleportation mechanic, which works, but it defaults to using gaze, and then allows you to switch which controller you use to teleport by clicking the trigger. I'd like to have the teleportation default to one of the controllers and then stay there, but I can't figure out where in the Holotoolkit code that's being determined. Anyone here have experience with this?
Hi Sneun, you might have better luck posting in the github discussion board for HoloToolkit about that particular question. None of our Unity engineers work on that project.