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Motion capture + VfX Graph

Discussion in 'General Discussion' started by matthieu_unity994, May 15, 2020.

  1. matthieu_unity994

    matthieu_unity994

    Joined:
    Apr 23, 2020
    Posts:
    1
    Hello,
    I am searching for someone advanced with Unity to contribute to an art installation for kids in Berlin. I guess a couple of online consultation for a reasonable fee would be the best for me at that stage.
    I am using a kinect 2, and I need the user to be rigged on a 3d character. This character/skeleton in unity would be the base for effects (most probably with the VFX graph usage) and mapping other bodies.
    It would look pretty much like that setup :

    In other words I need a motion captured user to be projected in realtime with an energy field around him.
    The idea I guess is to manage to get that working : https://github.com/keijiro/Dkvfx
    I would love to do it myself but I am new to Unity and I do not code. For now it just looks to complicated for me! I am working usually on Visual Effects on Nuke The foundry and other so at least I am familiar with node trees ;-)
    I hope that someone can help with that,
    Enjoy the day,
    Matthieu