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Motion-Capture Live Demo at GDC

Discussion in 'Made With Unity' started by Polygans, Mar 18, 2014.

  1. Polygans

    Polygans

    Joined:
    Apr 19, 2009
    Posts:
    79
    Hi everyone

    If you're at GDC and into motion-capture then check you the live demo I made at the Xsens stand in the Unity Booth. An actor will demonstrate whats possible when using real-time motion-capture data in a game environment. My aim is to further develop this to achieve total immersion by combining it with the Oculus Rift.

    ‪Here are some screenshots:

    $MVN_InteractionDemo1_1_900px.jpg
    $MVN_InteractionDemo1_2_900px.jpg
    $MVN_InteractionDemo1_3_900px.jpg


    If you have any questions, shoot away :) Thanks.
     
  2. cleoag

    cleoag

    Joined:
    Apr 20, 2013
    Posts:
    12
    Great screenshots!!!

    Any video available?
     
  3. Polygans

    Polygans

    Joined:
    Apr 19, 2009
    Posts:
    79
    Thanks. I'll post the video once I have it.
     
  4. unity_dHnDr_Fk_qs2eA

    unity_dHnDr_Fk_qs2eA

    Joined:
    Nov 1, 2020
    Posts:
    9
    Hello , what kinds of collider did you use for your avatar?
    Also I want to know that what are necessary settings to prevent pathing avatar from things after colliding?
    how we can control avatar hands.

    thanks.