I was walking a friend (working remotely, we could see each other's screen) through the post-processing stack, and when we got to Motion Blur, I lamented that it didn't create much of an effect, even with the values at max. However, on his machine, the Motion Blur effect is PHENOMENALLY rendered, despite the fact that I have a beefier graphics card and processing power. What's up with that? We're on Unity 2018.1.0f2, and we're both using Post Processing version 2.17. Is there some lighting setting somewhere or something? I really would love to see the motion blur just going beserk when I'm (for example) driving really fast or whatnot!