Search Unity

Motion blur affecting the screen space UI elements

Discussion in 'High Definition Render Pipeline' started by Crystalline, Oct 23, 2020.

  1. Crystalline

    Crystalline

    Joined:
    Sep 11, 2013
    Posts:
    171
    Hello.

    So I am using screen space UI , and the ui elements are assigned to a special UILayer that is used into a custom pass volume with an injection After Post processing. It works pretty okay, but motion blur is still affecting the ui elements ( other post effects dont )

    Any ideas how to fix it?
     
    tantx likes this.
  2. dgoyette

    dgoyette

    Joined:
    Jul 1, 2016
    Posts:
    4,196
    As long as any UI elements I use are associated with a shader set to render "After Post-processing", I don't get any motion blur. The only motion blue I currently have on UI elements is on TextMeshPro text, for which a solution is supposedly in the works.

    Are you sure the shader you're using for the UI elements is set to render after post-processing?
     
    tantx likes this.