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Most painless way to put the UI onto a predefined 2D space?

Discussion in 'UGUI & TextMesh Pro' started by Deleted User, Dec 5, 2018.

  1. Deleted User

    Deleted User

    Guest

    I want to put Unity's UI widgets into a predefined 2D space on the screen. Place them on-top of a sprite basically. So not the relative default system where the rect gets calculated by the system.

    I am well aware, that I need to set the Render Mode of the canvas to Screen Space, but positioning is awkward. The predefined button appears as a large blob this way, and resizing/rescaling produces funny results.

    I think am missing something. What is it? Anyone here who knows a good tutorial for this use-case?