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Most optimised way to display terrain?

Discussion in 'World Building' started by stebongo, Dec 31, 2018.

  1. stebongo

    stebongo

    Joined:
    Dec 18, 2016
    Posts:
    21
    So I'm going to make some terrain for my game that the player will walk around on and interact with. I have a few options and I'm wondering which one people think is best.
    I can:
    • Procedurally create terrain so it's generated on the fly using the same seed (so there's no change in how it all looks)
    • Use premade heightmaps
    • Use premade terrain chunks (as 3d meshes eg. fbx file) and just spawn them in as the player gets near
    I don't particularly want to use Unity's terrain as it seems to limit some factors like chunking, changing the material etc.
    Any ideas or contributions are appreciated.