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Question Most 3D Optimized models you've used? Did you notice a difference in changes of triangles and skins

Discussion in 'General Graphics' started by graphicsayy97, Apr 10, 2021.

  1. graphicsayy97

    graphicsayy97

    Joined:
    Dec 24, 2020
    Posts:
    50
    I am trying to figure out the best way to optimize a recently made 3D project I switched to from 2D, and I want to know what tricks you found most helpful when optimizing 3D models making use of skinned mesh renders such as:

    - triangle count on model (never above a certain count)
    - material count max
    - limiting multiple parts of mesh
    - limiting number of bones

    or if you have only ever noticed differences on say,

    - just amount of current objects active or existing in scene (total game objects)
    - triangle count didn't matter, unless over a huge number, or under total amount of meshes with a number in view
    - material count never really effected it, etc
    - etc, etc...

    then please tell me about that.