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MorphMixer - Create new BlendShape mixes in Unity3D

Discussion in 'Assets and Asset Store' started by Crazy-Minnow-Studio, Nov 13, 2017.

  1. AGregori

    AGregori

    Joined:
    Dec 11, 2014
    Posts:
    527
    Thank you! It's still a unique asset, will buy.
     
    Crazy-Minnow-Studio likes this.
  2. Invirtuo

    Invirtuo

    Joined:
    Nov 30, 2016
    Posts:
    14
    Hi I woud like how to transfert the presets on two different characters that have the same blendshape names but not in the same order, they are both from Iclone, one male the other female. See picture:

    blendShapeStructure.jpg
     
  3. Crazy-Minnow-Studio

    Crazy-Minnow-Studio

    Joined:
    Mar 22, 2014
    Posts:
    1,398
    Hi Invirtuo,

    MorphMixer presets are currently designed to work on characters that have the same BlendShapes and BlendShape indexes. We'll look into the feasibility of possibly using a name only match in a future update.
     
  4. ChrisWalsh3

    ChrisWalsh3

    Joined:
    Mar 30, 2016
    Posts:
    6
    Hi, can I use this to remove existing blendshapes? I've got an FBX with about 80% unused blendshapes and want to remove them to shrink my build size. Thanks!
     
  5. Crazy-Minnow-Studio

    Crazy-Minnow-Studio

    Joined:
    Mar 22, 2014
    Posts:
    1,398
    Hi ChrisWalsh3,

    You can remove blendshapes with MorphMixer. However, MorphMixer operates on a Unity Mesh Asset copy of the original mesh (non-destructive to the original mesh), and depending on file structure these aren't always equivalently or smaller sized files. If your primary objective is file size optimization, I'd recommend removing the blendshapes in your favorite 3D editor instead.

    Michael
     
  6. Duffer123

    Duffer123

    Joined:
    May 24, 2015
    Posts:
    1,215
    @Crazy-Minnow-Studio , hi looking at your asset and wondering:-

    - can you use it to mix body blendshapes?
    - can you take the default mesh as a blendshape in itself?
    - can you mix blendshapes from two different meshes / add a mesh as a blendshape to another mesh/fbx?
     
  7. Crazy-Minnow-Studio

    Crazy-Minnow-Studio

    Joined:
    Mar 22, 2014
    Posts:
    1,398
    Hi Duffer123,

    • You can combine one or more blendshapes, each at varying amounts and from the same mesh, to create a new blendshape.
    • No, it only works on Unity recognized SkinnedMeshRenderer blendshapes.
    • No, only from a single mesh. MorphMixer also doesn't modify your FBX, but instead copies it to a new Unity Mesh object file. This is where additional blendshapes are created/deleted.
     
    Duffer123 likes this.
  8. Duffer123

    Duffer123

    Joined:
    May 24, 2015
    Posts:
    1,215
    Thanks for the quick response
     
  9. Crossway

    Crossway

    Joined:
    May 24, 2016
    Posts:
    507
    I don't want to mix blendshapes from available blenshapes I need to add new blendshapes to my character (Target is a separated mesh), is that possible?
     
    Last edited: May 28, 2021
  10. Crazy-Minnow-Studio

    Crazy-Minnow-Studio

    Joined:
    Mar 22, 2014
    Posts:
    1,398
    Hi Crossway,

    That is not possible using MorphMixer, you'll need to use your favorite 3D modeling software for this.

    Michael
     
  11. McSwan

    McSwan

    Joined:
    Nov 21, 2013
    Posts:
    129
    Can Morph mixer remove morphs in the "copied" asset? There are scenarios when exporting from Daz, you get more morphs than you want.
     
  12. Crazy-Minnow-Studio

    Crazy-Minnow-Studio

    Joined:
    Mar 22, 2014
    Posts:
    1,398
    Hi,

    Yes, MorphMixer can delete blendshapes on the copied Mesh.

    Michael
     
    Michael_Swan likes this.