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More realistic graphic

Discussion in 'Shaders' started by DenDonnar, Jul 31, 2017.

  1. DenDonnar

    DenDonnar

    Joined:
    Jul 29, 2017
    Posts:
    5
    Hi Guys!

    I made in blender model of clock, but when I add this model to Unity, I was shocked...
    P.S. first image from Blender, second from Unity... How I`ll make graphic in Unity, like Blender? Screenshot_231.png Screenshot_230.png
     
  2. Invertex

    Invertex

    Joined:
    Nov 7, 2013
    Posts:
    1,495
    You're comparing Raytracing to Real-time graphics...

    You cannot rotate around that Blender render at 60 frames per second.

    Also, you need to do more material work to match the types of surfaces you want. Your model is not glossy enough in the Unity version, and also doesn't have the same kind of environment or lighting to reflect.
     
  3. filibis

    filibis

    Joined:
    Apr 3, 2017
    Posts:
    35
    Hi @DenDonnar ,
    I'm also new to Unity world but it looks like you're using real time lighting which is not good for 'still renders' (if you're after it). Instead you need to use 'baked lighting' for a better/realistic global illumination calculation etc.

    I suggest you to take a look at this official documentation: Baked Lighting
    They provide valuable info there, so spare some more time reading other sections as well.