Search Unity

Unity UI More Mip-Map Control for UI textures / Atlases?

Discussion in 'UGUI & TextMesh Pro' started by Democide, Mar 13, 2019.

  1. Democide

    Democide

    Joined:
    Jan 29, 2013
    Posts:
    315
    So, I'm using a lot of UI in my projects. And I love the UI system being so responsive. And to that end a lot of my graphics end up getting mip maps because they are used in different situations and I'd rather have them a bit blurry (with a lower mip map texture) than scaled down and look weirdly crisp. Especially when it comes to icons.

    However there's very little control over the MipMap settings of textures, and none for Atlases. Are there tips on how to get around this? Any best practices?
     
  2. Democide

    Democide

    Joined:
    Jan 29, 2013
    Posts:
    315
    For example, the super low mipmap resolutions are never needed in this context and could just be skipped to reduce file size