Lighting is an area that used to get a lot of love, via Live sessions, talks, and demos/tutorials, and then that sort of declined, even though there have been some significant changes (e.g. Enlighten -> Progressive [GPU] Lightmapper). Really enjoyed the Lighting tutorial from last year's Unite, and planning to check out this year's GDC one on Adaptive Probe Volumes. Just a request to put some more resources & guidance out for lighting across various platforms (esp. mobile), including profiling tips & optimization concerns, shader/pragma gotchas, etc. Videos are welcomed, given the subject matter, but one of those "real world advice" case-study eBooks could be quite useful as well. Note: I'm still happily rocking the Built-in RP, so no SRP complaints here. Built-in seems to afford more flexibility, even if I have to upgrade shaders to HLSL for better longevity / forward-compatibility. Happy to make the switch once the pace of updates settles down, and the documentation/APIs have better coverage.