Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice
  3. Join us on November 16th, 2023, between 1 pm and 9 pm CET for Ask the Experts Online on Discord and on Unity Discussions.
    Dismiss Notice

More Accurate Progress Bar for WebGL?

Discussion in 'Editor & General Support' started by troy_halsey, Apr 27, 2015.

  1. troy_halsey

    troy_halsey

    Joined:
    Oct 21, 2014
    Posts:
    63
    Has anyone had any luck creating a more accurate progress bar for WebGL projects? Right now, it only shows progress for the download time...not loading it into memory. So users right now see the progress bar zoom past...then they stare at a grey screen for too long before the app engages. Looking for any suggestions. See our latest demo here:

    http://thehalseygroupllc.com/FRBoothDemo/
     
  2. wastvedt

    wastvedt

    Joined:
    Oct 6, 2012
    Posts:
    25
    Hi Troy,
    Did you find a solution to this? I've just been working on the same thing. I found this:
    https://ocias.com/blog/unity-webgl-custom-progress-bar/
    which works quite well. Of course it would be great to have a progress bar that fills throughout the whole process, but from my understanding of the situation, that's not feasible.
     
  3. troy_halsey

    troy_halsey

    Joined:
    Oct 21, 2014
    Posts:
    63