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Moontools: Workflow

Discussion in 'Assets and Asset Store' started by coquifrogs, Aug 29, 2014.

  1. coquifrogs

    coquifrogs

    Joined:
    Jan 17, 2012
    Posts:
    16
    I'm a developer at Moonbot Studios. You may know us as the creators of the Chipotle Scarecrow short film and game, Lollipop 3 (iOS / Android / Kindle), and more. We create a lot of tools to help us use Unity faster/better and we finally got around to releasing some of them on the asset store.

    These Workflow tools will help you work more efficiently, including shortcuts and functionality that are sure to save you time. Let us know what you think and if you have any issues with them.

    On the asset store here!

    Tested with Unity 4.3 and later

    Visit the website for more info.

    Prefab Editing Workflow
    - quickly edit prefabs in scene
    - keeps prefabs from interfering during play
    - apply/revert changes to many prefabs at once

    Scene Launcher
    - quickly switch between scenes

    GameObject Replacer
    - replace tons of objects with prefab instances easily

    GUID Utils
    - search project-wide for uses of any asset
    - easily find unused assets

    Selection Tools
    - filter your selection quickly
    - convert selection to parents or children

    GameObject Grouping
    - organize your scene quickly with this much needed shortcut

    Various Other Tools
    - reset transforms while preserving children
    - shortcut for showing assets in folder
    - 'Quick Select Window' you can use to make your own launcher-like tools
    - other editor utils that can be used in your own scripts

    Edit: forgot the asset store link
     
    Last edited: Aug 29, 2014
    hshrews likes this.
  2. JohnRossitter

    JohnRossitter

    Joined:
    Dec 18, 2013
    Posts:
    1,027
    I have heard about these from former engineers.
    I will have to get them soon.

    Thanks for sharing