First, i'd like to start off by saying i am not sure this is the right place to post this or not; but seems appropriate, also posted in general discussion. Currently me and my team are working on a Monster Raising/Taming game where you play as a "Magician" and acquire familiars. A majority of the concept art is done and coding and world building has already commenced. However, there are a few things I would like outside input on; mainly concerning the taming, farming, and battle system aspects. Taming: Taming is changed to a more complicated mechanic. Each familiar with have a set way to tame it (may vary on a personality, but unimplemented right now). You have to discover what it is by using dialogue commands in battle. Creatures will vary between wanting feed, held, gave items, conversed with, certain magic used, beat in combat, etc. Farming: In the game you have a small demiplane where you store your familiars and items. You can plant farms here as well as unique items to give creatures stat bonuses or experience boost. However, I am having trouble coming up a variety of unique items. Currently i have things like Yggdrasil (large tree, grants Insect familiars an experience bonus, allows gathering of fruit in free time). Battle System: As of right now we have you encountering monsters on the main world and then going to a small "battle area" where the fight actually occurs. In this area, we are using a turn based system using AP to determine what you can do per turn; however this feels off to me. Your magician does nothing during combat (seems wrong to me as well). Looking for input on ways to make it more unique and interesting. Another idea I was tossing around was after going to the "battle area" your familiars act on a set AI (you can choose on they act on their page). You control one directly, switching freely with the click of a button. Attacks are done in real time (with a range system determining what attacks happen) with a short cool down. Dodging can be done while blocking. Magic/Techniques: Each familiar has techniques and skills it learns by leveling up. Techniques are its attacks and abilities it can use in combat, split into 3 categories (melee, ranged, other). Skills are passive bonuses that can not be manually used. Each creature can have 6 techniques and 10 skills at a time. Magic are the spells your player learns that they can use in combat and in the overworld. They learn magic by finding grimoires, OR by setting a familiars techniques to "link". While linked, when that familiar uses that technique, it gains TP (technique points) and once it maxes out, your character writes it in their grimoire, learning it as a spell (some techniques change upon learning to be more of a spell then an attack). All ideas are welcome and would be appreciated. And if interested, as usual, PM me.