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Monster Blaster! 2D & 3D Physics Game Kit

Discussion in 'Assets and Asset Store' started by Kasaie, Sep 15, 2015.

  1. Kasaie

    Kasaie

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    Monster Blaster! is a complete physics based game kit that uses a brand new sets of mechanics to deliver a fresh gameplay experience to players. Instead of projectiles, in each level you have a limited number of bombs that you must carefully place near monsters and then detonate them to throw them out of screen bounds! Seems simple, but is highly addictive when played.


    Demo:
    Webplayer


    Video:

    Features:

    - This is a full template with lots of textures, animations, soundFxs, and playable levels.
    - Full support 24/7. We guarantee your satisfaction.
    - Support multi-platform: Android, iOs, Window Phone 8, WebPlayer and Windows
    - Supports both Unity 4.5.2 and Unity 5.1.1
    - Multiple screen sizing for all mobile devices.
    - Simple, but highly addictive physics based gameplay
    - More than 10 dynamic in-game elements
    - Full gameflow with menu, world/level selection, pause and gameover scenes
    - Can be used to build a 2D or a 3D game at no time!
    - Mobile friendly (with awesome performance!)
    - Extremely easy to re-skin, re-master or to be used as a strong base to develop a game from scratch
    - Fully commented source code in JS (C# is coming right up)
    - All assets are free to use in free or commercial projects


    It works with Unity built-in features and does not need any 3rd party tools to get it up and running.

    Please kindly take a look at our other assets and read customers opinion to make sure that your every concern will be addressed and you will receive full 24/7 support from us whenever you wish.

    Our portfolio: Finalboss Developer Profile

    Thanks for your time.
     
  2. Kasaie

    Kasaie

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    ...
     
    Last edited: Sep 25, 2015
  3. Kasaie

    Kasaie

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    Thanks to all whom supported the "Monster Blaster!" game kit by purchasing a copy, this is the official forum thread of the kit. Please kindly share your ideas, comments and questions here, and we will take care of them as soon as possible :)

    winLogo2-2.png
     
  4. elasolova35

    elasolova35

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    What do you mean by "reserved"? Do you mean its rights are sold to an entity already?
     
    Kasaie likes this.
  5. Kasaie

    Kasaie

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    Hi, no I just meant that I will update the second post with new shots and tutorials very soon. Sorry if it made misunderstanding.
     
  6. unexile

    unexile

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    Hi,

    Very nice asset!!!

    When include the code in C?

    If you implement features such as IAP, rate my app and share with facebook, definitely I buy it. I think it is not difficult to do and you would have a great asset

    Regards
    Ulises
     
  7. Kasaie

    Kasaie

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    Hi Ulises,

    Thanks for the ideas. I'll try to add them to the kit. C# conversion is also in progress as we speak. It should be ready in the following weeks.
     
  8. unexile

    unexile

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    Hi Kasaie,

    I'll be aware of these improvements

    Thanks
     
  9. Kasaie

    Kasaie

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    Update v1.1 has been submitted to AssetStore! It should be live within a few days.

    Now you have access to all classes in both C# and JS (Unity Script) :)
     
  10. Kasaie

    Kasaie

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  11. galent

    galent

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    Hi Kasaie, I just purchased monster blaster, and I'm having some problems. It's auto-crashing Unity (v5.4.0b11). If I even try and open the menu scene, or I open the intro scene and press play.

    Any ideas what's causing that?
     
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  12. galent

    galent

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    I tested, and if I try and open any scene other than intro in the editor it auto crashes Unity every time.

    I also purchased real estate tycoon city sim game kit, and it works fine.

    Really hoping you can help me resolve this issue.
     
    Kasaie likes this.
  13. Kasaie

    Kasaie

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    Hi Galent,

    Can you kindly test the kit in Unity 5.1.1? We have submitted the kit with this version of Unity and we are pretty sure that you won't have a problem with this build. Then you can export the project again to the version you like.

    P.S: I try to update the kit with Unity 5.4 support in a few days.
     
  14. galent

    galent

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    Hi Kasaie,

    I'm going to try with 5.3.5 (latest production build) first. I updated the 5.4 beta to update 22 and that helped, but didn't completely resolve the issues in the editor. Stepping through the logs, it almost looked like the issues came from Application.LoadLevel, in my beta version I've switched all those to SceneManager.LoadScene, and initial tests seem to work on Android (I haven't extensively re-tested the editor version). I also noticed you're using some legacy shaders, but I don't think they're causing the problem (at least not yet).

    Quick aside question, you're using the old UI with custom Touch handling, do you have any plans to use the new UI system?
     
  15. Kasaie

    Kasaie

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    Hi galent,

    Glad to hear that you found a workaround. For the UI, we are transforming all our assets to the latest version of unity which also includes updating the UI system. But please note that UI structure is build in a way to be easily converted to a 3d system (buttons are flat cubes).

    We are using transparent shaders from Unity 5.1.1. You can safely replace these with the new unlit ones.
     
  16. Kasaie

    Kasaie

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  17. mayaweug

    mayaweug

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    Hi, the asset looks really cool! Are there an issues with the latest version of Unity?
     
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  18. Kasaie

    Kasaie

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    @mayaweug ,

    Thanks for the kind words. No, it is fully compatible with Unity 5.6. The new update has been submitted to asset store and will be live in a few days.

    Don't miss the chance to get the kit with 30% off! : http://u3d.as/jga
     
    mayaweug likes this.
  19. Kasaie

    Kasaie

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    New Update!

    V1.1.2:
    Full compatibility with Unity 5.6+.
     
  20. Kasaie

    Kasaie

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    v1.1.4:
    - Fixed stability issue with some platforms.
     
  21. IuryRossette

    IuryRossette

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    Can you do something like a shop icon for other bombs?
    Something like ranking would also be ideal, and I would already buy
     
  22. Kasaie

    Kasaie

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    Of course we can do that. Just reach us by email and explain your ideas with a little more detail. We will check them out and let you know how we can proceed with the implementation.
     
  23. IuryRossette

    IuryRossette

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    502 Bad Gateway
    nginx

    How will I send the email?
     
  24. Kasaie

    Kasaie

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  25. IuryRossette

    IuryRossette

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    [QUOTE = "Kasaie, post: 3411331, member: 764312"] Use o formulário de contato na parte inferior desta página: http://www.finalbossgame.com/ [/ QUOTE]



    but that's what I'm doing, but take me to that page!


    upload_2018-3-3_16-38-30.png
     
  26. Kasaie

    Kasaie

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    Very strange. I've already tested it and it is working fine on my end.

    Please send me a direct email to: ali.nwdo[@]gmail.com
     
  27. Dreaming

    Dreaming

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    My Unity version is 5.6.6f2,Monster Blaster version is 1.1.4. The phone model is XiaoMi6. I tried a lot of releases, and I couldn't get into the winning settlement on my phone, and I couldn't solve the problem.
    But I can take other versions more than a year ago.
     
  28. Kasaie

    Kasaie

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    Hi buddy,
    Can you send me a video showing the issue in realtime?
     
  29. wechat_og5za0geSgrP02GDvstoTJvo6_6Y

    wechat_og5za0geSgrP02GDvstoTJvo6_6Y

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    Dear:
    Why doesn't it work on the iPhone? Won the first, why can't I get into the second? What do I need to do to use this project properly?My Phone is iPhone 8Plus.My Unity version is 5.6.6f2,Monster Blaster version is 1.1.4.
     
  30. Kasaie

    Kasaie

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    Please check your PM.
     
  31. vanshika1012

    vanshika1012

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    Hello,

    I recently bought the assets. Its wonderful asset but I am stuck at level 7.It feels like physics is a bit off. my Unity version is 2019.1.9f1.

    Kindly Help.
     
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  32. Kasaie

    Kasaie

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    Hi buddy,

    I have checked level 7 in Unity 2019.1.7f1 (the version which the asset is developed with) and found no issue. Can you post a shot or video showing the issue you are having on your end?
     
  33. vanshika1012

    vanshika1012

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    Hi, Sorry!! I was placing bomb at wrong position. Don't know how I was doing the same thing again and again. Sorry for your trouble.
    But I have a query. If I change the images of monsters, will their physics get affected?
     
  34. Kasaie

    Kasaie

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    No the look has nothing to do with the shape, as long as the collider & transform size remains intact.
     
  35. vanshika1012

    vanshika1012

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  36. vanshika1012

    vanshika1012

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    Hi Kasaie,

    I noticed neither bomb numbers are getting reduced and even after I have bombs it shows me message that "You run out of bombs". I am in urgent situation.

    Kindly look into it.

    Here is the web link :- http://phpstack-112500-1042094.cloudwaysapps.com
     
  37. Kasaie

    Kasaie

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    Hi. Do you also have this problem when you build the original template (without touching it at all)?
     
  38. vanshika1012

    vanshika1012

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  39. Kasaie

    Kasaie

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    Can you paste the console log here?

    Does the game runs fine when you test it inside the editor?
     
  40. vanshika1012

    vanshika1012

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    Yes, game run fine on editor. I am getting "Null Reference Expection: Object reference not set to an instance of an object".

    I am attaching the screenshot for your reference as well. Screen Shot 2019-11-09 at 12.15.48 PM.png
     
  41. Kasaie

    Kasaie

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    I need to whole log given via the console.
     
  42. vanshika1012

    vanshika1012

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    This is the whole log. Getting only this error.
    If there is some other way to get console of web build kindly let me know.
     
  43. Kasaie

    Kasaie

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    Hi. I'm checking the source to find a fix for webgl builds. Will update you here as soon as I've found a solution.
     
  44. vanshika1012

    vanshika1012

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    Hi,

    did you find anything
     
  45. Kasaie

    Kasaie

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    Hi. No but I'm still working on it. Meanwhile you can use another version of Unity to load this asset(Unity 2017 or v5.6 for example) which builds and works on webgl with no issues at all.
     
  46. Kasaie

    Kasaie

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    Hi. I've found the issue. The "tags" array in Unity settings is broken on Unity 2019+. You need to create a new tag, and then delete it, and then restart Unity editor again, so GC can remove the empty tags and the game starts to work as intended. I will submit a new update to asset store soon.
     
    vanshika1012 likes this.