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Monodevelop Unity PSM vita???

Discussion in 'PSM' started by Neodreamer, Apr 25, 2014.

  1. Neodreamer

    Neodreamer

    Joined:
    Apr 25, 2014
    Posts:
    2
    Hi, sorry for my bad english.
    I have installed all for create unity games on vita, but when i try to edit scripts i have always error message.
    I search in unity directory and i saw that the vita unity version didnt have monodevelop. Is it normal? How i create or edit scripts?
    Please help me. I want to cange the fps controller script to change tocuh screen to right stick...
    Thanks for your attention.
     
  2. eriQue

    eriQue

    Unity Technologies

    Joined:
    May 25, 2010
    Posts:
    595
    Hi,

    We don't ship MonoDevelop with the Public Preview of Unity-for-PSM primarily because remote debugging of scripts running on the PS Vita is not supported yet. It also enables us to keep the distribution size down, as well as the installation footprint on your computer.

    Since MonoDevelop is shipped with the regular Unity 4.3.4 installer you can keep this installed side-by-side with the Unity-for-PSM installation, if you want to use MonoDevelop to edit scripts.
     
  3. PeteD

    PeteD

    Joined:
    Jul 30, 2013
    Posts:
    71
    I think Neodreamer is referring to the fact that unity will attempt to take you to a script error (double clicking in console) by opening Monodevelop. This is the default behaviour. this means that, if you download the preview without downloading the standard version, unity will always error out. As such it may make the file size smaller but, it makes the developers life harder. It also completely defeats the smaller distribution size theory because you then have to download the full 4.3.4 unity package in order to get the tiny monodevelop portion.

    Why not simply exclude just the demo project with the preview download?
     
  4. eriQue

    eriQue

    Unity Technologies

    Joined:
    May 25, 2010
    Posts:
    595
    Yeah, I totally see your point. I guess we expected most developers to already have the original Unity 4.3.4 installed, in which case the installation of Unity-for-PSM would then duplicate these things.
    We also wanted to remove it to not give a false impression that debugging with MonoDevelop was supported with Unity-for-PSM Public Preview.
    In hind sight maybe that was the wrong decision.

    Since we are working on adding debugging support MonoDevelop will be included in the next version in any case.
     
  5. jesusluvsyooh

    jesusluvsyooh

    Joined:
    Jan 10, 2012
    Posts:
    377
    This explains why Unity-PSM doesn't open scripts properly on my mac's virtual windows 7, haha!
    In my case i have Unity 4.3.4, but as the public preview version is windows only i installed it on parallels desktop. So i have both, but there separate.
    It did make things a little more awkward, happy to hear it will be with next version.

    Also, will the next Unity-PSM be for Mac osx too?
     
  6. Graham-Dunnett

    Graham-Dunnett

    Unity Technologies

    Joined:
    Jun 2, 2009
    Posts:
    4,287
    I think the issue is that Sony do not have Mac-compatible tools to talk with your Vita. So no, in other words.
     
  7. Neodreamer

    Neodreamer

    Joined:
    Apr 25, 2014
    Posts:
    2
    Thanks to all. Its correct. I installed unity full version and config in psm unity version to open monodevelop like external editor and it works perfect.