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Monobehavior Inspector does huge amounts of work when collapsing/expanding components

Discussion in 'Editor & General Support' started by CianNoonan, Apr 2, 2020.

  1. CianNoonan

    CianNoonan

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    Clicking on the top bar of an MB component results in a long freeze of the editor. The stack trace shows that unity is doing huge amounts of work on click. Is there a way to reduce this?

    Almost 300ms on a Ryzen 2700x all to InternalEditorUtility.SetIsInspectorExpanded(). Is there a way I can reduce this in my project and is it possible that this can be fixed?
     

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  2. alexeyzakharov

    alexeyzakharov

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    Which version of Unity do you use? I believe this issue had been fixed since 2019.2
     
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  3. CianNoonan

    CianNoonan

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    2019.3.7f1

    I'd be more than happy to try to replicate on a different version to help you track this down!

    Maybe it was worse pre-2019.2, I could potentially profile 2019.1 in the same situation and see if this is an improvement there. Either way it's still a hang on 2019.3
     
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  4. alexeyzakharov

    alexeyzakharov

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    Thank you! The best way to help would be to file a bug with a repro project. In cases like this the key factor is scripts/packages setup - the attributes extractions and type comparisons are slow here and we need a real usecase which provides the measurable timings we can improve.
     
  5. CianNoonan

    CianNoonan

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    I have submitted a report under the email cian@brightrockgames.com. The report contains only the scripts and plugins folders of the projects, I'm guessing assets are not relevant. I really hope this real-world case is helpful for investigating this

    (Case 1240523) Monobehavior Inspector does huge amounts of work when collapsing/expanding components
     
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  6. CianNoonan

    CianNoonan

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    Out of interest why does expand/collapse require such heavy work? It's something that if it wasn't so terribly slow I would click on very frequently so having it be so slow is pretty frustrating.

    The Unity QA Team declined the ticket, I'll see if it can be reopened.
     
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  7. alexeyzakharov

    alexeyzakharov

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    Not cached data about components augmentation - various attributes or editors change the look of the inspector and acquiring this info is expensive (usually reflection).
    Thanks for the help - the issue had been fixed as a part of another bug and your project helped to verify it!
     
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  8. CianNoonan

    CianNoonan

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    Happy outcome in the end! Looking forward to the silky smooth animations
     
  9. mcmorry

    mcmorry

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    Could you please tell me from what version of Unity the fix is available? I'm on 2019.3.0f6 and the issue is still there.
    Thanks
     
  10. CianNoonan

    CianNoonan

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    I think it was a 2020 version. Maybe just make a bug report, the scripts were what was needed to replicate for me so I dropped them all into a new proj
     
  11. alexeyzakharov

    alexeyzakharov

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    the fix landed to Unity 2020.1.0a8 version
     
  12. mcmorry

    mcmorry

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    thank you for the info. Any plan to have it on 2019.4 LTS?