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Monitor freeze on 2019.2 with LWRP when the headset is removed

Discussion in 'VR' started by KospY, Oct 14, 2019.

  1. KospY

    KospY

    Joined:
    May 12, 2014
    Posts:
    153
    I recently moved to LWRP and Unity 2019.2, and since then each time the headset is removed it freeze the monitor view on the last two frames.
    It cause an issue with Graphics.DrawTexture / RenderTexture generation while it freeze (I did a bug report), but it also prevent any interaction on the screen. It cause me trouble with my project as I need to be able to interact with an UI when the headset is removed.
    It only happen in the build, on the editor everything is working fine.

    Does anyone know if it's a bug? It could also be a new option but I didn't found where we can disable this behavior :(