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Monetization 3.X initialization bug?

Discussion in 'Unity Ads & User Acquisition' started by monremobile, Sep 21, 2019.

  1. monremobile

    monremobile

    Joined:
    Sep 16, 2015
    Posts:
    10
    When I use the built-in add extension I need to manually initialize it by script with:
    Advertisement.Initialize(gameID,...)

    else Advertisement.IsReady() is allways false.

    It was not necessary withUnityAds 2.X...
    Is it a bug? or is it the normal behaviour from now on?
     
  2. ap-unity

    ap-unity

    Unity Technologies

    Joined:
    Aug 3, 2016
    Posts:
    1,519
    I believe this is behavior that was added recently to make the Asset Store Package and the Services Window behavior more consistent.

    You should be able to find your game IDs in the Operate dashboard:
    https://operate.dashboard.unity3d.com/