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Molecats - hardcore indirect-control puzzle game...with traps!

Discussion in 'Works In Progress - Archive' started by bog-imp, Sep 12, 2013.

  1. bog-imp

    bog-imp

    Joined:
    Jul 25, 2012
    Posts:
    43
    $Untitled-1.png

    Small video about our game Molecats.



    So our all game is tile-based levels with cute like 2d hand draw graphics.
    First prototype we create in Flash, but soon we found that we need something more.
    So we start working with unity3d and happy show something.

    So in this tread i want share some info/tips about how we working on game using unity3d:

    About our game you can find here: http://molecats.com/ or http://www.indiedb.com/games/molecat-twist
    And some screenshots.


    [UPD] Molecats Updates OPEN BETA!

    Hello, Hello!
    So we are pretty good going through multiple closed-betas which we are conducting for a couple of last weeks.
    But we want as much people as possible to try this slice of the game.
    So, we have decided that we turn our last closed-beta iteration into OPEN BETA.

    You can download beta version from

    Windows x32 (zip 125MB)
    - Google Drive http://goo.gl/UvQcDx
    - Dropbox http://goo.gl/EmJlMJ

    Windows x64 (zip 126MB)
    - Google Drive http://goo.gl/13S3ru
    - Dropbox http://goo.gl/1xeXu2

    Also we have new trailer http://www.youtube.com/watch?v=oyXWELrZ-ak

    More info you can find on our game http://molecats.com/
    also check our presskit http://molecats.loc/presskit/




    [UPD2] Molecats Updates



    Hello there!
    We have been trying some new mechanics to freshen up gameplay and we need your opinion! Please, try this new level and write a few words about your experience in comments!

    http://www.molecats.com/play/web/

    New features in this level:
    Flip Tiles - This new ones have two different sides!
    Slide Tiles - Those can be moved to the empty spaces!
    Fast Forward function ([space] by default) - This is to make more clear the fact, that the “RUN” power is not for speeding up the gameplay, but to control what items switches Molecats interact with. WIth Fast Forward you can actually speed up the game if you hate waiting.
    Somewhat new control scheme for mouse keyboard. See the help chart below.
    New location - Underground Vault!

    Thank you!


    So here first video: how we create levels for test before 3d artist apply grahics:



    We using iTween with custom editor for Tile.

    So all level look like this:

    $level_test.jpg

    View attachment 72308
     
    Last edited: Apr 25, 2014
  2. virror

    virror

    Joined:
    Feb 3, 2012
    Posts:
    2,963
    Very nice, love the design of the molecats : )
     
  3. Kelde

    Kelde

    Joined:
    Feb 28, 2012
    Posts:
    629
    awesome stuff, love the look of this!
     
  4. georetro

    georetro

    Joined:
    Jan 18, 2013
    Posts:
    218
    The artwork is really good :) Are you planning on releasing this for free? Or do you have to pay?

    Also, do you have any concept art?
     
  5. bog-imp

    bog-imp

    Joined:
    Jul 25, 2012
    Posts:
    43
    Thanks all.

    We planning release in this year, right now we preparing demo version so sonn we show, please subscribe to our info, twitter, plus etc.
    So you don't miss it :)

    Also you can play old flash version

    http://molecats.com/play/play.html

    You can find some cool art.

    $mt_screens07.jpg

    $mt_screens06.jpg

    More info about game http://www.molecats.com/
     
  6. bog-imp

    bog-imp

    Joined:
    Jul 25, 2012
    Posts:
    43
    Here how it's look with Dark and Shadow:

    $dev-shadow.jpg

    And how we add depth into game:

    $dev-shadow-3d.jpg

    And biomes:

    $dev-shadow-3d-2.jpg

    Still have troubles, so we will show it and our solution.
    Like for group molecat into Group we using Pathfind by iTween, Path Grid, etc.
    For Shadow Tile we using Custum Shader with NO Ambient and turn on/off Ambient by script so it's look smooth and nice.


    More info at http://www.molecats.com/
     
    Last edited: Sep 12, 2013
  7. bog-imp

    bog-imp

    Joined:
    Jul 25, 2012
    Posts:
    43
    Here demonstartion of our molecats in-game animation:



     
  8. bog-imp

    bog-imp

    Joined:
    Jul 25, 2012
    Posts:
    43
    Testing area for animation and creatures.

    $tumblr_mt5exrBcuY1qdob8to1_1280.jpg

    More info at molecats.com
     
  9. bog-imp

    bog-imp

    Joined:
    Jul 25, 2012
    Posts:
    43
    Testing Face/Emotion Animation/Sprites

    $dev-face-animation.jpg
     
  10. georetro

    georetro

    Joined:
    Jan 18, 2013
    Posts:
    218
    They look really good! Bravo my friend, keep it up ;P

    +1 Bookmarked
     
  11. bog-imp

    bog-imp

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    Jul 25, 2012
    Posts:
    43
    Thanks, soon we provide Demo :)
     
    Last edited: Sep 18, 2013
  12. bog-imp

    bog-imp

    Joined:
    Jul 25, 2012
    Posts:
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    Working with Lights



    need properly configure fraps and video quality
     
  13. V0odo0

    V0odo0

    Joined:
    Jan 8, 2012
    Posts:
    327
    Awesome graphics! The artist did a very good job.

    Are you planning to add something additional features in gameplay?
     
  14. bog-imp

    bog-imp

    Joined:
    Jul 25, 2012
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    43
    Yes we have special creature, 3D puzzle and more.

    here small example :

    $lampman_liftman.gif
     
  15. bog-imp

    bog-imp

    Joined:
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    Posts:
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    Testing Graphics and perfmance

     
  16. bog-imp

    bog-imp

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    Testing tunel texture.

     
  17. FlatCube

    FlatCube

    Joined:
    Sep 29, 2013
    Posts:
    17
    Looks fantastic. The art style is a really good fit for your game.
     
  18. bog-imp

    bog-imp

    Joined:
    Jul 25, 2012
    Posts:
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    From Editor for our Demo

    $molecats_editor.jpg
     
  19. SpaceMammoth

    SpaceMammoth

    Joined:
    Jan 2, 2013
    Posts:
    220
    This looks so much fun, I love the cats!
     
  20. bog-imp

    bog-imp

    Joined:
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    Posts:
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    Think in 3D

     
  21. bog-imp

    bog-imp

    Joined:
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    Posts:
    43
    Molecats Updates CLOSED BETA Signup!

    Hello everybody!

    Molecats have a few announcements!
    The most important one: we are pleased to tell you, that Molecats have reached Beta!
    We have already held some preparations with the 1st iteration of Closed Beta, and now we need more people to participate in the 2nd one, which will start next week.
    If you sign-up this form early you most certainly will be able to play the game and give us as much feedback about it as you want.
    We will appreciate your help!

    Beta sign-up form: http://goo.gl/Ajz9t6

    $molecats-2013-10-19-20-42-29-81.jpg
     
  22. Kirbyrawr

    Kirbyrawr

    Joined:
    Jul 23, 2012
    Posts:
    945
    This game is very awesome, with excellent design.
    Good luck >w<
     
  23. bog-imp

    bog-imp

    Joined:
    Jul 25, 2012
    Posts:
    43
    Hello, Hello!
    So we are pretty good going through multiple closed-betas which we are conducting for a couple of last weeks.
    But we want as much people as possible to try this slice of the game.
    So, we have decided that we turn our last closed-beta iteration into OPEN BETA.

    You can download beta version from

    Windows x32 (zip 125MB)
    - Google Drive http://goo.gl/UvQcDx
    - Dropbox http://goo.gl/EmJlMJ

    Windows x64 (zip 126MB)
    - Google Drive http://goo.gl/13S3ru
    - Dropbox http://goo.gl/1xeXu2

    Also we have new trailer http://www.youtube.com/watch?v=oyXWELrZ-ak

    More info you can find on our game http://molecats.com/
    also check our presskit http://molecats.loc/presskit/
     
  24. bog-imp

    bog-imp

    Joined:
    Jul 25, 2012
    Posts:
    43
    $demo-tube-600x375.jpg

    Hello there!

    We have been trying some new mechanics to freshen up gameplay and we need your opinion! Please, try this new level and write a few words about your experience in comments!

    http://www.molecats.com/play/web/

    New features in this level:
    Flip Tiles - This new ones have two different sides!
    Slide Tiles - Those can be moved to the empty spaces!
    Fast Forward function ([space] by default) - This is to make more clear the fact, that the “RUN” power is not for speeding up the gameplay, but to control what items switches Molecats interact with. WIth Fast Forward you can actually speed up the game if you hate waiting.
    Somewhat new control scheme for mouse keyboard. See the help chart below.
    New location - Underground Vault!

    Thank you!
     
  25. bog-imp

    bog-imp

    Joined:
    Jul 25, 2012
    Posts:
    43
  26. bog-imp

    bog-imp

    Joined:
    Jul 25, 2012
    Posts:
    43