This topic may have come up before, but I couldn't find it so I figured I might as well ask. I have a random map generator that works using modules. Each module is a predetermined prefab, therefore the shape of the navmesh per each module would be known already. Is it possible in some way to pre-bake these navmeshes, generate the world, then more or less staple them together? I have tried using Navmesh Surfaces to generate the navmesh in real time, but I keep getting very strange results. Any and all feedback would be really appreciated, thanks for your time!