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Modular Character Customization WITHOUT AssetBundles (Unity Indie)

Discussion in 'Scripting' started by FusionGames, Mar 5, 2012.

  1. FusionGames

    FusionGames

    Guest

    Joined:
    Feb 8, 2012
    Posts:
    60
    Hey all,

    Is it at all possible to create a character customization system WITHOUT using AssetBundles? I was going to implement a modular customization system (add on parts to the main frame of a car etc.)...any and all help and advice will be appreciated :)
     
  2. MarkGX

    MarkGX

    Joined:
    Dec 18, 2010
    Posts:
    30
    DOWNLOAD CHARACTER CUSTOMIZATION WORKSHOP UNITY 3.5
    Posted on April 8, 2012 by gxmark
    Here is the latest version of the Character Customization Workshop project code and Web Player demonstration.

    Main Key features

    GUI Control example code
    Asset Management (Separately imported character, clothing and animations)
    Joint Management (Bone parenting)
    Animation Preview (Rotate and Animation test)

    http://www.digitech-innovations.com
     
  3. diablo

    diablo

    Joined:
    Jan 3, 2011
    Posts:
    736
    Unity's CharacterCustomization example uses asset bundles but you don't need to; you can use resources instead.