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[Modo] UnityModoImporter

Discussion in 'Formats & External Tools' started by tomworcom, Oct 12, 2013.

  1. tomworcom


    Dec 27, 2011
    When using the automatic LXO import from Modo, even with single meshes, Unity always imports a structure that includes a root node, the actual mesh node(s) and a afaik complete useless node called "Render".

    I wrote a postprocessor script to:
    - Remove the "Render" Node
    - Flatten the structure by copying the node called "Mesh" (Modo default name) into the root node
    - Deleting the "Mesh" node

    * at the moment, animations are automatically disabled *

    The script is available from github:

    It's my first asset processor script, so if you have anything to add or improve please fork away and send a pull request!
    Maybe this script is of some help to anyone, if at least for an intro to asset processing, it's really a great timesaver to write project specific import scripts.