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Modifying Unity core features

Discussion in 'Editor & General Support' started by agostonr, Mar 16, 2018.

  1. agostonr

    agostonr

    Joined:
    Jan 3, 2016
    Posts:
    193
    Greetings,
    I wish to tailor Unity to meet my needs for the projects I plan to develop.
    For this I need access to Unity's core features - e.g. modify the collision detection, write a bunch of tools that are not just MonoBehaviour scripts and so on.
    Does Unity allow this kind of low level access?
     
  2. agostonr

    agostonr

    Joined:
    Jan 3, 2016
    Posts:
    193
    Thanks for the answer, but I was going to do this to learn and for fun, so I wouldn't want to spend that much money on it.
    In this case I might develop my own engine based on a framework like libgdx :D It won't be even close to the features of Unity but I'll surely learn a lot.
     
  3. agostonr

    agostonr

    Joined:
    Jan 3, 2016
    Posts:
    193
    @rakkarage thanks but you missed the point. The idea was that I do it, not that I acquire someone else's work.
    Collision detection was just an example, not an ultimate goal.
     
  4. LaneFox

    LaneFox

    Joined:
    Jun 29, 2011
    Posts:
    7,462
  5. agostonr

    agostonr

    Joined:
    Jan 3, 2016
    Posts:
    193
    Yup, those are good ones.
    I'm not through the reading of plugins, but can I modify unity's core functionality via plugins?