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Modifying terrain heights based on a the different heighs of an racetrack

Discussion in 'General Graphics' started by Frogger007, Jun 27, 2017.

  1. Frogger007

    Frogger007

    Joined:
    Jun 24, 2014
    Posts:
    338
    Is there a simple and easy way to bevel a terrain to the different heighs a racetrack has ?

    So that it fits eveytime perfect under the racetrack ?
     
  2. neoshaman

    neoshaman

    Joined:
    Feb 11, 2011
    Posts:
    6,469
    Use road building asset, or you use photoshop, if you render a grayscale of the road height from above, you should be able to add behind some blur or use feathered selection to create a smooth falloff. Then you would blend that "racetrack mask" with the heightmap.
     
  3. Frogger007

    Frogger007

    Joined:
    Jun 24, 2014
    Posts:
    338
    "if you render a grayscale of the road height from above ..", this sounds very good.

    How can i render this grayscale of the road height from above ?
     
  4. neoshaman

    neoshaman

    Joined:
    Feb 11, 2011
    Posts:
    6,469
    using a depth map or cheating with linear fog, any method is go