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Modifying StateMachineBehaviour fields in runtime

Discussion in 'Animation' started by arvzg, Apr 27, 2020.

  1. arvzg

    arvzg

    Joined:
    Jun 28, 2009
    Posts:
    619
    Hi,

    Is it possible to modify values in a field in a StateMachineBehaviour? When I tried it, it seems to ignore the new values and use the old values no matter what. Seems I can only edit it in edit mode? I'm only trying to edit it through the animator/inspector window, not from code

    We are on Unity 2018.2.11

    Thanks
     
    Last edited: Apr 27, 2020