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Question Modifying an Avatar in editor script

Discussion in 'Animation' started by dgoyette, Oct 3, 2023.

  1. dgoyette


    Jul 1, 2016
    I import several characters as FBX files, which use a Humanoid rig. In order to get my lipsync tool to behave properly, I need to make sure that the "Jaw" bone is unset in the Avatar configuration. Unfortunately, any time I import an updated version of the FBX, the Jaw bone gets set again, and I have to keep going in to the Avatar config to set it to None:


    I'd like to do this in a script. It's simple enough to get the avatar in code, and to modify its Human Description. But at that point, I don't know how to reassign the new avatar to the FBX. Here's what I'm doing now. The final bit with
    anim.avatar = newAvatar;
    doesn't do anything to the FBX file itself, so this code effectively doesn't work.

    Does anyone know of a way to permanently edit the humanoid mapping via an editor script? (This is code I'd expect to call just in the Unity Editor, not at runtime.)

    Code (CSharp):
    1.     public static class FBXUtil
    2.     {
    3.         [MenuItem("Gravia/FixFBX")]
    4.         public static void ProcessFBX()
    5.         {
    6.             foreach (var o in Selection.objects)
    7.             {
    8.                 var go = o as GameObject;
    9.                 if (go != null)
    10.                 {
    11.                     var anim = go.GetComponent<Animator>();
    12.                     if (anim != null)
    13.                     {
    14.                         var avatar = anim.avatar;
    15.                         var humanDescription = avatar.humanDescription;
    16.                         humanDescription.human = humanDescription.human.Where(b => b.boneName != "CC_Base_JawRoot").ToArray();
    17.                         var newAvatar = AvatarBuilder.BuildHumanAvatar(go, humanDescription);
    18.                         if (newAvatar.isValid)
    19.                         {
    20.                             Debug.Log("New avatar is valid.");
    21.                             anim.avatar = newAvatar;
    22.                         }
    23.                     }
    24.                 }
    25.             }
    26.         }
    27.     }