hi all! I need to have at least 6 texture uv in my shader, i'm trying to modify the default shaders: In UnityStandardInput.cginc I've modified VertexInput like this: Code (CSharp): struct VertexInput { float4 vertex : POSITION; fixed4 vColor : COLOR; half3 normal : NORMAL; float2 uv0 : TEXCOORD0; float2 uv1 : TEXCOORD1; float2 uv2 : TEXCOORD2; float2 uv3 : TEXCOORD3; float2 uv4 : TEXCOORD4; //float2 uv5 : TEXCOORD5; #ifdef _TANGENT_TO_WORLD half4 tangent : TANGENT; #endif }; but when the shader compile, gives me this error: any ideas? my shader may accept uv from 0 to 5, but maybe that in the mesh there's only 2 uv per vertex... thanks in advance! p.s. at the moment the UnityStandardCore.cginc is not modified..