Is there any way to make unity automatically generate return statements for newly generated script files? Like every new c# file has a Start() and Update() method, but it bugs me that i have to manually add a return statement to each and every one of them. It just bugs me, if they are missing. Also i'd really like to have automatically generated namespaces for each new class based on its directory. Eg, that assets\player\locomotion\strafing.cs would automatically be set to be in the namespace player.locomotion. Bugs me to do this manually every time i create a new script.