Hello! I've been trying to make creating new enemies for my game as seamless as possible, and I love how the Animator Override Controller works already, but I'd imagine it'd be 10x more powerful with the introduction of adding and removing inherited behaviors. Perhaps this is a naïve feature, but this would allow me to seamlessly extend my enemy workflow by just using the native Unity features. I've dug into the Unity native code for the Animator Override Controller class but was unable to figure out how to extend it to include behaviors. Any tips, questions, or discussion is welcome!