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Bug Modifier consumption of two actions with the same binding using a modifier

Discussion in 'Input System' started by unormal, May 18, 2023.

  1. unormal

    unormal

    Joined:
    Jan 10, 2012
    Posts:
    65
    In the case where two actions have the same binding using a modifier, and modifier consumption is enabled, only one of the actions is considered pressed.

    It is the first action DEFINED, not even the first action checked, despite the fact that they have identical complexity.

    I would expect both actions with that bind to be triggered (as with unmodified keys), or at least the first action checked to be triggered.

    I have opened an issue: IN-41383
     
    Last edited: May 18, 2023
  2. unormal

    unormal

    Joined:
    Jan 10, 2012
    Posts:
    65
    FYI, this issue was confirmed by Unity QA and assigned.