Hi all, I have a basic mesh in blender, it's a flat plane, and it's going to be used as a flag in Unity if I can get this working. I have applied two Wave modifiers to it, via the Editing (F9) button, under Modifiers->Add Modifier. This makes it ripple as I like. Now I've been hunting high and low on ways to get this animation to appear in Unity but have thus far not found anything. I've played around with keys, the ipo curve, NLA editor, time-line and pretty much anything and everything I could find. I've done some experiements and it seems that animations only show up in Blender if you export to FBX. If you save as a .blend file, it only gets the model data. Does anyone know how I can get this modifier animation to work in Unity? Thanks.