Search Unity

Question Modes like FHD and 4K needs to have images at those resolutions?

Discussion in 'Editor & General Support' started by bisewski, Feb 14, 2024.

  1. bisewski

    bisewski

    Joined:
    Jan 16, 2014
    Posts:
    304
    Hey!

    What is the workflow for to implement quality modes in a game?

    For example, I create all my textures in Substance Painter. So I can save in any resolution, So I think that will be nive offer in my app three buttons, Performance, Medium and High quality. Where perfomance is the must optimized possible, medium like a FHD and High in 4k.

    My doubth is about the images. I need to save in my Resources images in FHD and in 4K? It will increase a lot the size of my app once that I am using PBR for everything.

    Or Unity can do a downsampling at runtime?

    The others settings, I will need camera settings and URP asset at runtime that I guess is more easy to do.

    Thank you