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Models have many wavy stripes when play on Android, while Editor is normally

Discussion in 'Universal Render Pipeline' started by sctiendat, May 13, 2021.

  1. sctiendat

    sctiendat

    Joined:
    Mar 14, 2020
    Posts:
    22
    This is the first time I use URP in my project, so really sorry if it is a stupid question.
    When I played on Editor, All models are normally, but when I played on Android, there are many wavy stripes. I tried many settings about shadow, lighting, anti aliasing ... but It's still appear.
    I tested on Xiaomi note 9S pro and Samsung A51. Thanks for helping!
    183187857_1188617514931848_2810162925389722022_n.jpg 185980360_954759842000719_8243418398255611443_n.jpg
    This is my URP config:
    Capture.PNG
    Capture2.PNG
     
  2. sctiendat

    sctiendat

    Joined:
    Mar 14, 2020
    Posts:
    22
    Anyone can help me? I changed many options. I disabled shadow, changed texture settings in URP settings, camera... but it still didn't work correctly.
    Please help me!
     
  3. Neto_Kokku

    Neto_Kokku

    Joined:
    Feb 15, 2018
    Posts:
    1,751
    Increase your camera near clip distance. It looks like your game is defaulting to 16bit depth buffer on Android and 32bit on PC. The depth buffer is not linear and the precision reduces the further objects are from the near clip distance.
     
    sctiendat likes this.
  4. sctiendat

    sctiendat

    Joined:
    Mar 14, 2020
    Posts:
    22
    Thank you very much! You save my life <3