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(Modelling) Blender first try: Axe. Comments, any usefull tips?

Discussion in 'Works In Progress - Archive' started by helloiam, Oct 11, 2012.

  1. helloiam

    helloiam

    Joined:
    Oct 11, 2012
    Posts:
    2
    Hello,

    I just made this (two-sided) axe and I wanted to know what you all thought about it!
    Maybe you can give some tips for future modelling.

    Feel free to leave a comment! :D
     

    Attached Files:

  2. Ben-Massey

    Ben-Massey

    Joined:
    Jun 13, 2011
    Posts:
    581
    Tip: Please post small individual art shwocases in the provided art thread http://forum.unity3d.com/threads/145172-WIP-Small-Works-Art-Thread

    That axe looks like it reaches past a few thousand polygons and in most cases will not be acceptable, The axe has a sculpted feel to it and looks like it has been filled with jelly, try and make them edges alot harder and look at some references from games that use weapons close up.
     
  3. Outlaw-Lemur

    Outlaw-Lemur

    Joined:
    Aug 27, 2012
    Posts:
    45
    >3000000 vertices.... bit much?
     
  4. tbelgrave

    tbelgrave

    Joined:
    Jul 29, 2006
    Posts:
    321
    Give him a break, it's obviously a sculpt :) And it has promise btw, and as Ben stated you will need to refine the surface about more to make it appear hard. And make sure you sharpen those edges.

    ~t