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Model with Rig export from Maya - deforms in Unity

Discussion in 'Asset Importing & Exporting' started by AnirLondo, Jan 21, 2020.

  1. AnirLondo

    AnirLondo

    Joined:
    Oct 23, 2019
    Posts:
    3
    Helloes o/

    I have the problem that my character model deforms when I import it into Unity. However it deforms only, when there is a rig bound to it. All the animations work, it just looks crappy.
    I attached a picture of the problem. The character on the right is deformed and the one on the left is the original one.

    I don't know which kind of additional information to provide, since I don't know if it is a Maya or Unity problem.
    If I load the FBX into Maya again, it looks completely fine.

    Hope anyone can help me with it.
     

    Attached Files:

  2. BrandyStarbrite

    BrandyStarbrite

    Joined:
    Aug 4, 2013
    Posts:
    2,074
    @AnirLondo
    I think that maya users, normally delete the models non deformer history. That normally seems to work for this type of case. I hope it works for you too.

    Edit - delete all by type - non deformer history.
     
    Last edited: Oct 4, 2020