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Model Quality For FPS

Discussion in 'General Graphics' started by Eiseno, Nov 1, 2015.

  1. Eiseno

    Eiseno

    Joined:
    Nov 1, 2015
    Posts:
    86
    Hi,
    I am newbie on game development. I am making a FPS VR game for game house.We will buy 4 game notebook with same specs.In my game is 4 co-op mode player and 50 zombie(bot) will fight same time. I want buy 3d high quality models for this game.But i dont know how am i choose models for this game.Should i look poly count or another else for dont have performanse issue.
     
  2. Matt-Roper

    Matt-Roper

    <Of The Graphics> Unity Technologies

    Joined:
    Oct 27, 2015
    Posts:
    106
    Hi Eiseno, welcome to the forum!

    This really depends on multiple factors, more than just the polycount; other things you need to consider:
    • Texture sizes
    • Material channels used (normal, spec, height and so on (all count!))
    • Efficient programming (If the code isn't optimized it can cause just as much FPS drop as anything else!)
    • Rig sizes (Number of joints and many other settings like vertex blending)
    • Camera effects (SSAO, bloom and so on)
    • Particles.
    My point being is that a game consists of many factors, just the models aren't the only thing you shoulder consider. You can of course look at existing games and see what what the required hardware is (I would recommend getting a few of the Free Unity demos off the asset store and comparing quality), but my advice would be to get your new laptops and work with what they can run.