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Model polygon as a gameobject

Discussion in 'Formats & External Tools' started by gtarnowskiweb, Sep 3, 2020.

  1. gtarnowskiweb

    gtarnowskiweb

    Joined:
    Aug 16, 2018
    Posts:
    9
    I have a nice hexagonal-shaped sphere in blender. My goal in Unity is to have each hex-poly created as a separated prefab. How to do that? Im exporting fbx. file but each polygon is a separated model with default 0,0,0 transform values. In that case, all polygons are respawned in one place. Like this:



    if it adopts the center of a sphere as Origin, then elements in Unity are imported correctly. but each one has a Pivot shifted to the center which in turn prevents the use of the Transform properties properly. Because it does not apply to GameObject. only middle of the sphere. How to import the model that the original will have placed on the shot of each element?

     
  2. BrandyStarbrite

    BrandyStarbrite

    Joined:
    Aug 4, 2013
    Posts:
    2,076