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[Model Pack] Strategy Pack 2 - Mobile Infantry (now live)

Discussion in 'Assets and Asset Store' started by Alarconte, Feb 8, 2016.

  1. Alarconte

    Alarconte

    Joined:
    Jan 8, 2014
    Posts:
    32
    Second release of the Strategy Pack series is here, now, Mobile Infantry, with animated infantry models and light vehicles, as well as an Aerotransport for Troops and vehicles.

    The pack price is only 20$USD.
    (I believe on nice cheap packages with quality and variety)
    http://u3d.as/o4V


    With you, the second 7Ye's Strategy Pack 2: Mobile Infantry.



    Featuring the subsequent base models (with some varity on accesories shown):

    Combat Quads!


    Combat Trikes!



    HSV - Hover Support Vehicle (or Flying APC, or Flying Vehicle transport)
    (Includes the Base APC from Strategy Pack 1, without the ASV options (rocket launcher, AA-Weapons, etc, so this pack includes a bonus model for Land troop transport)






    Light Infantry (with Sniper possibility with additional crouch animation) and Heavy Infantry!



    The models has neutral coloreable textures and multiple material por high customization, that combined with good normal, specular and illumination maps, you'll can make different coloured armies in a bit, also with the option to put camouflage patterns as diffuse textures (8 cammo patterns included, the rest is up to you). In the end, we included 7 entire armies of prefabs in different colour and cammo patterns, so It's the most ready to use and user friendly we could possible do.

    You can watch the rest of images in the Asset Store (click there) and more of them, more sketchy, in the Extended Art Gallery (click there) in 7Ye's Blog.

    Some more data:

    -Infantry has Idle, Walk, Aim/fire, and die animation. Also Crouch and fire, compatible with any model, but made for Light/Sniper infantry.
    -Every object is in FBX format.
    -Every Model (base model + accesories) are less than 5-6k tris. Infantry is less than 3k tris. (They are very low poly for modern times, good balance between quality and performance)
    -Every object has Diffuse, Normal and Specular maps, and Illumination maps when need.
    -Every object on the models that need to be mobile to animation, is mobile.
    -The quality of the vehicles is enough even for simple FPS game, as you can see in the images.

    TIPS:
    -Every part of the model that needs to be movable, it is, and interchangeable between models (use the wheels, turrets, cannons, anywhere you want.
    -Just Resize parts of the models to cartoonize them or create war monsters with lots of heavy weapons.
    -Fully compatible with Strategy Pack 1: Armored Division: Same base texture patrons, same army prefab colors, mix SP1 and SP2 models, turrets and cannons for hundreds of combinations.

    Check the pack in the Asset Store!: http://u3d.as/o4V



    Thanks a lot for reading this, thanks Unity for this excellent game creation engine, and our awesome Asset Store!

    Note: Soon I'll make a SP1 and SP2 mix gallery, to show how big army and variety you can achieve with both Strategy Packs!

    And, remember to check out the Strategy Pack 1: Armored Division! http://u3d.as/aHr

    Strategy Pack Armored Division post: http://forum.unity3d.com/threads/model-pack-strategy-pack-armored-division.286688/#post-2472614