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Model keeps resetting during creation of animations

Discussion in 'Animation' started by PERFKNIGHT, Apr 10, 2017.

  1. PERFKNIGHT

    PERFKNIGHT

    Joined:
    Jul 15, 2015
    Posts:
    4
    I am trying to create an animation in Unity using the Ethan prefab model. However, at random times, the animation resets to some default position (some half-seated position that looks kind of like he's trying to use a keyboard while floating). I cannot find a way around this and it is EXTREMELY annoying. Help? I am using Unity 5.4.2.
     
  2. DavidGeoffroy

    DavidGeoffroy

    Unity Technologies

    Joined:
    Sep 9, 2014
    Posts:
    542
    The pose you're describing is the human relaxed pose (when all humanoid bones are at 0).
    I don't know why in your specific case Ethan goes to the relaxed pose but I imagine it's not random.

    Also, you're not really meant to animate in humanoid in Unity. You'll be missing all the necessary tools to animate a character properly (IK, effectors, etc..) which are present in every professional animation tool (including free ones like Blender).

    We plan on adding them in the future, but since Unity is a game engine first and foremost, other features are higher priority at the moment.
     
    TrickyHandz likes this.
  3. kavt1234

    kavt1234

    Joined:
    Sep 22, 2020
    Posts:
    1
    I am still having this problem in 2021 :|

    Incredibly annoying.
     
    FlightOfOne likes this.
  4. FlightOfOne

    FlightOfOne

    Joined:
    Aug 1, 2014
    Posts:
    668
    No solution for this?