Search Unity

Model Importer Preset Can not exclude Remapped Materials

Discussion in 'Editor & General Support' started by daxiongmao, Nov 12, 2021.

  1. daxiongmao

    daxiongmao

    Joined:
    Feb 2, 2016
    Posts:
    412
    It seems when creating a model importer preset it captures the remapped materials.
    And there does not seem to be a way to ignore this.

    So when applying the preset it resets all the remapped materials to what was there when the preset was configured.
     
  2. daxiongmao

    daxiongmao

    Joined:
    Feb 2, 2016
    Posts:
    412
    Excluding the only two excludable properties on the Materials tab does not stop it from happening either.